I spent twice as much time analyzing Theros as I did on any set in Return to Ravnica block, but many of my predictions were still off the mark
The biggest challenge with the deck is you need the colors of the spell you steal, so if you steal Overrun, you need
Blood Runs Chill (8R3) , Galadriel, Lady Redeemed (10R11) , Roll of Thunder (4U99) , Arrow-slits (5U80) , and Derufin (7R87) can all discard Webs, and almost every serious deck that can run these cards is running these cards
Being the 'force of nature' colour, Green gets a couple of spells representing the harshness of deserts, like Sandstorm here and both Desert Twister and Cyclone below
This is stronger in Type Four with infinite mana, but just one spell per turn, since the bounce will set them back one full turn and the Edict will kill their other creature and get around hexproof and indestructible